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Our group picked a long campaign over one-shot games for the whole summer.

Everyone said we'd get bored, but playing the same characters for 12 weeks made the story feel real. My friend's rogue finally got his revenge last Friday and the whole table cheered. Has anyone else stuck with one game when the group wanted to switch it up more often?
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3 Comments
victor_adams95
Funny how nobody's brought up the real killer in a long campaign - the off-weeks. Two weeks of cancelled sessions because of holidays and summer trips, and suddenly that 12-week revenge arc takes 16 weeks of real time. My group tried a summer-long campaign last year and by week 8 half the players couldn't remember what town they were even in, let alone who double-crossed who. Makes you appreciate those one-shots where you can just show up and throw dice.
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paul117
paul1172mo ago
That rogue revenge arc took 12 weeks? My old group would have gotten that done in two sessions. Sometimes a long campaign just means people forgot their own backstories. The emotional payoff is cool, but I've seen more games fizzle out from burnout than from switching things up too fast.
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julia_burns9
I used to feel that way too, but letting things build slowly made that final moment hit so much harder.
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