Three lost hours at Dice House changed my whole take on co-op games
I used to avoid co-op games like the plague because I figured someone would just tell everyone what to do. Last Saturday at Dice House in Austin, we played a 2 hour scenario of Spirit Island where we kept stepping on each other's plans and losing bad. Then one guy stopped talking and just pointed at the card that counters the blight, and we finally pushed back. Has anyone else had a group that clicks only when you shut up and let the board do the talking?