Can we talk about edge loops being easier than subdividing for a sofa?
I spent 4 weekends following tutorials that told me to subdivide a cube into a couch shape, and it came out lumpy every time. Adding edge loops manually took me one evening and gave me clean corners, so I'm honestly not sure why beginners get pushed toward subdividing first. Has anyone else found edge loops click faster once you stop fighting the geometry?
Edge loops are the answer for hard surface stuff like furniture. Subdividing a cube works fine for blobby shapes, but a sofa has flat panels and sharp seams, so you need control over where the creases land. Every tutorial pushes subdivide first because it is easy to show on camera, but it leaves you with that melted look you cannot fix later. Once you place your loops by hand, the corners stay crisp and the whole mesh stays low poly. I wasted weeks on the same problem before someone told me to just box model it with loops from the start.